Cuorbs iPhone Game Review

Posted on 22. Jan, 2009 by iPhone App Reviewer in $2, 6 Star Ratings, iPhone Game App Reviews

6star

Cuorbs: Ninja speed colour matching

Cuorbs is another rendering intense game from indie developers Prixeon.  The game is amazingly simple and is similar to the popular free app Dactyl.  In Cuorbs you must quickly slide different coloured squares into their corresponding colour (two colours at one time, each one on a side).  The squares will continue to pop up at faster rates.  Eventually, they’ll turn red, if that happens, the game is over.  The only other way to end the game is to slide the square into the wrong colour.  Like I said, amazingly simple.

Although this game is difficult enough, difficulty levels would be a nice touch.  Since all the colours are changing and the sides swap this game will trick your mind and you need to think fast!  There’s so many features that could be implemented to make this game great.  Right now it’s pretty basic and definitely needs an update to attract users.  As for the user interface, it could use some elbow grease.  There’s no menu link to the high scores and it overall just looks hastily done.  In the game however, things look fantastic!  Touch controls are smooth and responsive.  There’s no glitches whatsoever in there.

So if you like modernized arcade games or fast paced thrillers like Dactyl or Frenzic, this game is for you.  Plus it’s priced at $0.99 which is fantastic.  Although until this game gets some more features we have to knock off a few points.

Final Ratings:

Gameplay: 6.5/10

Enjoyment: 8/10

Graphics: 8/10

Sound: 5/10

Technology: 6/10

Replay Value: 6/10

Overall Rating: 6.5/10

Further Improvements: (note to the developer *implementing some of these suggestions would rapidly increase rating)

  • Access to high scores from main menu
  • In game pause feature, with access to high scores, help, and main menu
  • Colour blind support, add patterns
  • Power-ups
  • New concept (i.e. squares can move themselves into the edges, to avoid opposite colours touching, use tilt accelerometer controls)
  • User interface touch up
  • Global high scores
  • Difficulty levels
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